CS & Physics @ UCLA. I build systems that have to actually work — in code, and under physical constraints.
Wearer of many hats - competitive programmer, physics student, game developer, thermal engineer, and mechanic. Enjoyer of systems that are elegantly formulated, yet grounded in the real world. Feesh enthusiast.
N-Body Simulator
A N-body simulator using the Barnes-Hut force simulation method and classic RK4 integration method.
Physics · Python · Numpy · Numerical Methods1D Schrodinger Equation solver
A Crank-Nicolson finite-difference PDE solver, animating wave packet evolution and barrier interactions — physics and code in one project.
Research · Thermal / Fluid DynamicsData center cooling research
Undergraduate research in a university thermal/fluid dynamics lab, focused on cooling systems for data centers.
C++ · AlgorithmsCompetitive programming
USACO Gold (2024). Years of algorithmic problem solving — the background that everything else here is built on.
Rotary Engine · Assorted Wrench Turning and General Automotive Systems · Personal ProjectRX8 Rebuild & Improvement
A personal project to return an unsung cult classic to its former glory.
Unreal Engine 5 · C++Solo space combat game
A singleplayer space combat game currently being prototyped — Newtonian flight model, PID-controlled enemy AI, and a data-driven campaign system.