// Dilet
CS & Physics @ UCLA. I build systems that have to actually work — in code, and under physical constraints.
Competitive programmer (USACO Gold) turned solo game systems developer, currently doing thermal/fluid dynamics research on data center cooling. Interested in where computation meets physics — most recently that's meant quantum computing coursework and PID-driven flight models.
Selected work
Unreal Engine 5 · C++
Solo space combat game
A singleplayer space combat game built from scratch over a summer — Newtonian flight model, PID-controlled enemy AI, and a data-driven campaign system.
C++ · AlgorithmsCompetitive programming
USACO Gold (2024). Years of algorithmic problem solving — the background that everything else here is built on.
Research · Thermal / Fluid DynamicsData center cooling research
Undergraduate research in a university thermal/fluid dynamics lab, focused on cooling systems for data centers.